Editing FreeCad Tips for Beginners
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Just below the menu is a list of icons that looks like this: | Just below the menu is a list of icons that looks like this: | ||
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< icons > | < icons > | ||
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Each icon has some pop up ( or hover text when the mouse is over the icon ) that names the icons function, I will use these as names for the icons. The first icon (Fits the whole contents on the screen ) should be pressed on pretty much any occasion you are having trouble figuring out what is going on. This is because FreeCad can easily get zoomed in way to much, or on the other hand, zoomed way out. Either can stop you from seeing anything like what you expect; tis is another Gotcha. | Each icon has some pop up ( or hover text when the mouse is over the icon ) that names the icons function, I will use these as names for the icons. The first icon (Fits the whole contents on the screen ) should be pressed on pretty much any occasion you are having trouble figuring out what is going on. This is because FreeCad can easily get zoomed in way to much, or on the other hand, zoomed way out. Either can stop you from seeing anything like what you expect; tis is another Gotcha. | ||
− | Farther along there are a series of icons that rotate the object ( this can also be done with the mouse or keyboard key, but that is more confusing, so learn how later ) The first of these icons ( Set to axonometric view ) is often good for a general view of the object. The rest set the view along one of the three | + | Farther along there are a series of icons that rotate the object ( this can also be done with the mouse or keyboard key, but that is more confusing, so learn how later ) The first of these icons ( Set to axonometric view ) is often good for a general view of the object. The rest set the view along one of the three axies ( x, y, or z ). ( Set to bottom view ) is one example. Try them all. Get comfortable. |
Using the mouse, its buttons, and some keyboard keys it is quick and easy ( once you have memorized some stuff ) to pan, zoom, and rotate the point of view. | Using the mouse, its buttons, and some keyboard keys it is quick and easy ( once you have memorized some stuff ) to pan, zoom, and rotate the point of view. | ||
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Mess with the mouse if you wish ( try both button, mouse wheel, ctrl, shift... ). You can always get back to a reasonable view with the icons. | Mess with the mouse if you wish ( try both button, mouse wheel, ctrl, shift... ). You can always get back to a reasonable view with the icons. | ||
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= What a Simple Object is Made of: Look at the Components = | = What a Simple Object is Made of: Look at the Components = | ||
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= Basic Shapes vs Sketches = | = Basic Shapes vs Sketches = | ||
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= "Tricks" I Use = | = "Tricks" I Use = | ||
− | * Visibility You sometimes may loose track of which part of a model you are looking at. Parts can sit on top of each other making things even more confusing. What I do: Make everything invisible ( ) then click on some part of the model outline and use the space bar to toggle the | + | * Visibility You sometimes may loose track of which part of a model you are looking at. Parts can sit on top of each other making things even more confusing. What I do: Make everything invisible ( ) then click on some part of the model outline and use the space bar to toggle the visiblity of the parts you are interested in. |
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= Gotchas = | = Gotchas = | ||
== Cannot See Anything == | == Cannot See Anything == | ||
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Using sketches for holes | Using sketches for holes | ||
− | = Additional Links = | + | = Additional Links = |
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= End = | = End = | ||
− | [[Category:FreeCad | + | [[Category:FreeCad]] |