Arduino/Raspberry Pi based Dancing Clock
(→Processor Schematic and Board)
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=== Download ===
=== Download ===
=== Comment, Questions, Contributions? ===
=== Comment, Questions, Contributions? ===
Revision as of 14:43, 11 January 2018
This is a rework of an earlier PIC based project, see: PIC based Stepper Motor Dancing Analog Clock
This is an article started by Russ Hensel, see "http://www.opencircuits.com/index.php?title=Russ_hensel#About My Articles" About My Articles for a bit of info. The page is just begun, the project is 90% complete, it is the last 10% that kills you.
next all copied from earlier article, in process editing it
- Name: Arduino/Raspberry Pi based Dancing Clock
- Purpose: An amusing analog clock, see below.
- Status: This is a draft. Code works but still in refinement, code available, email the user russ_hensel. Also still refining the project.
- Technology: Stepper Motors, Arduino, Raspberry Pi C++ and Python
- Author: russ_hensel ( where you can find an email address to reach me )
- License: Open source and object code.
This is an analog clock, with real hands driven by stepper motors. A clock for the confused dyslexics among us, for more information on Dyslexia see DAM ( Mothers Against Dyslexia ). Because stepper motors are quite powerful the clock could be made quite large, 3 feet in diameter is probably within reach still using inexpensive ( salvage ) stepper motors. The project description both the hardware and the software.
- None yet,
- 2 Stepper Motors -- probably can be salvaged from printers or 5 1/4 disk drives ( where I got mine )
- Arduino -- mine is a nano, but pretty much anything with 8 io pins should do
- Low side Driver Chip -- but any transistors with reasonable beta and enough current handling capacity could be substituted.
- Raspberry Pi -- I think any model will do, or use any PC that can run Python.
- Case -- With a bit more work than I have done you could have a really nice case. I am working on an oak one now
- Clock Face -- Some good artwork here could make a really good looking clock, anyone willing to send me an high quality graphics file?
- Circuit Board -- Right now mine is built mostly on a proto board, but I have designed but not tested printed circuit boards suitable for single sided, toner transfer, fabrication.
- Python 3.6, could be adapted to 2.7 where it was originally developed, but I have finally moved on
- Wire, usb cables, misc boards, including if you wish prototyping boards ( how sloppy ).
What it Looks Like
The current case, face, and hands are pretty rough, I am working on better ones, but it may be a bit of a wait.
Still photo: see above.
Video of a couple of minutes, running at 10x but the motion of the hands in real time ( minute ticks by in 6 not 60 seconds ) Short Video of Clock
|Hour hand/ Minute Hand||Hour hand is of conventional layout, but only changes hour on the hour. The minute hand is more like an elevator floor indicator, rotates 180 degrees, moves to the next minute on the minute.|
|Special effects -- Dancing||Hour and minute hands may "dance" at special times, see the video at: Short Video of Clock|
|Power / timekeeping||Powered from outlets, timekeeping based on the powerline ( which is long term very accurate (( less power outages )) ).|
|Optional Serial Interface||For debugging and demo of special effects|
|Dual Stepper motors||Salvage from printers and floppy drives. Independent drive of each hand.|
The circuit does not need much explanation beyond the schematic and parts list. Here is just an overview.
To make it really easy to fabricate the printed circuit boards I seperated the power supply from the processor board.
For parts I used used my junk box, when it fails consider SparkFun and Futurlec. Or..... See: Supplier.
To see the circuit and board in detail download the files and view in Eagle, the free version is fine.
This is a straight forward half wave rectifier with a linear regulator. It is powered by a wall wart transformer rated at about 9 volts. The unregulated voltage is over 9 volts ( 9 * ( 2 ^ 1/2 )) by simple theory. This unregulated voltage is used directly by the steppers so choose you wall wart to match your stepper motors. You should also size the filter caps based on the current that will be used by the motors. A couple of volts of ripple is not a problem as long as you have enough overhead for the 5 volt regulator ( the PIC might run on less, let me know if you try it ). An important part of the power supply is a 60 hz, roughly square wave. It is clipped off from the AC input. The 60 Hz power line tends to be very accurate over the long term, less so if you suffer power outages. You could run the clock on batteries but the motors load down a battery pretty badly and you would need a different timing signal ( the original code has a subroutine for timing off the crystal ).
12 volt 1 amp ( better 2 amp ) wall wart and an additional regulator module to go from 12 v to 5 v
Processor Schematic and Board
Nothing very fancy here. The 60 Hz input is fed to the port x interrupt. This lets the PIC keep time. The hands are not moved during the interrupt instead flags requesting hand movement are set and the main loop moves the hands.
Invalid states for the mode can easily happen with a rotory switch when the wiper is not fully in position. Because of this not all possible states on the mode input are used.
The stepper control is half step. The activation of the coils is determined by an array which hold the 8 different activations of the coils. My stepper motor has 200 full steps ( 400 half steps ) per revolution. You should be able to adjust the code for different steppers. Much of the steppeer code is very similiar to that in Stepper Motor Tester which may or may not have a better explanation of the code which drives the stepper motor.
For the serial interface code see Serial Communications Library -- BoostC and 16F877A
I have tried to have pretty good comments in the code, any comments on the comments ( helpfull one please ) let me know.
The zip file contains the entire source bootst project. Unzip into a directory and open in source boost. There are some additional notes at the top of the main source file. Follow the instructions there, they will tell you about any compiler and/or linker options, and report on memory usage from a recent compile of mine. The compile should run without error.
If you do not wish to compile you can use the precompiled hex version also included in the zip archive.
Building the Clock
My first case is just a 3/4 inch board with a thinner ( about 1/4 inch ) board mounted perpendicularly to it for the face of the clock. Mounting the stepper motors can be problematic as the ones I encountered had no mounting tabs or holes. What I finally came up with is to drill a fairly large hole ( about 1 inch ) that matches a slightly raised cylinder around the shaft. Then bolt a plate across the back of the motor and sandwich the motor up against the hole. It holds well, centers up nicely, and is easy to take apart.
The face is just a piece of light cardboard with the face drawn on it. Be as creative as you can. You should be able to do better than my attempt. My hands are bamboo skewers from the kitchen drawer. They are pushed perpendicularly through a short piece of aquarium tubing which then slips over the motor shaft. Seems to work pretty well.
You should be able to make a much better looking clock, I am working on one and will report back later.
Running the Clock
Without the Serial Interface
- Before plugging it in set the hands to 12 oclock and and 0 minutes ( if the hands are accessable, else skip this ).
- Plug in. The hands should spin a bit and then stop.
- The clock will be set to 12:00 and will immediately start running. But the hands may not be initialized or adjusted to the correct zero positions. To adjust them change the mode switch to Adj Hour Hand and manipulate the up down switch untill the hour hand moves to 12:00 ( this does not change the internal time of the clock ), switch to Adj Minute Hand and adjust it to 0 minutes.
- Switch the clock back to run, the hands may move a bit, the time is very near 12:00 ( unless it took you a long time to adjust the hands ).
- Switch to set hour to set the correct hour.
- Switch to set minute to set the correct minute.
- Switch to run and enjoy.
With the Serial Interface
This interface is not necessary but can be very useful for playing around with the clock, or debugging new version of the code. To use the serial interface you will need a cable, and perhaps a level shifter ( the Stepper Tester Stepper Motor Tester has a max232 level shifter, this circuit does not, you can get a level shifter as a seperate component or even built into a cable ). You will also need a serial terminal, generally a program for your PC. For information on a good terminal program see PC-Microcontroller Communications#Serial_Communications_from_a_PC_to_Microcontrollers
Notes on terminal program set up.
- Baud rate should be 19.2K 8N1
- Most terminal programs can be set to treat a carriage return as a carriage return line feed. Do it.
Some terminal programs will not transmit in lower case ( all our commands are lower case ) unless specially set to do so. Set it to allow lower case.
The clock should send debugging information about once a minute ( maybe ). It will also inform you of the changing of modes with the mode switch.
Then send an ! to the clock, the clock should respond with "Stopped; turn on serial mode" and you can then use the commands in the following table.
|!||Stop whatever is running, enter serial control mode.|
|Hn<cr>||set clock to hour n ( n is one or two digits ) and move the hands, but no dancing.|
|Mn<cr>||set clock to minute n ( n is one or two digits ) and move the hands, but no dancing.|
|R<cr>||Report on clock status|
|Dn<cr>||Dance the clock to hour n ( n is one or two digits ). Only move thg hour hand. Use to review debug the dance.|
|A<cr>||Adjust the hands to their 0 positions ( 12:00 ). If they are not correctly line up use the J and Y commands below|
|Yn<cr>||( Y is above the H ) adjust the hour hand by an amount n, where n is a signed number from about -100 to 100.|
|Jn<cr>||( J is above the M ) adjust the minute hand by an amount n, where n is a signed number from about -100 to 100.|
|X<cr>||Exit serial control, return to control by mode switch|
- Add a chime perhaps using an D to A converter and small amp and speaker.
- Add an LED to show the clock is powered or running, make blink at 1 hz if that pleases you ( I do not like the blink ).
- Work on more dances.
- The mode control is based on inputs that are pulled down, the chip has an option for weak pull up on the port, using this and pulling down with the mode switch would get rid of a bunch of resistors on the board.
- Add battery backup to keep the internal time ( but not the hands ) running during a black out.
- Make it really big; the motors would probably drive a 3 foot diamater unit.
- For a related project see: Stepper Motor Tester
- Some clever gears might let you mount the hour and minute hands around the same axis, maybe start from some cheap clock or clock movement.
- Clock faces and hands can be bought ( google it ). Maybe they could be usefully incorporated.
Modifications You May Need to Make
Motors vary, you want to know what the voltage, current, and step size is for your motor. The stepper tester project Stepper Motor Tester can be useful for this. It should give you the number of steps and tell you if your voltage is suitable. The motor only runs from time to time so some overvoltage is probably ok. If the number of half steps is different from 400 you can change the program and the layout of the minute hand to accomidate. A 7.5 degree per step motor has 96 half steps per rotation, use 60 of thes for a minute hand which will now swing over 180 degrees, I think you can still fit this on the dial. Not that the circuit for both the stepper tester and the clock are good for only 500ma so motors that use more than this will need a different driver. Comments in the code should help you modify the code for different numbers of steps and/or different dial layouts.
Will be at GitHub soon?
Comment, Questions, Contributions?
Email me russ_hensel, or use the talk page for this topic. All feedback is welcome.